Garrett Danielson
gamers sitting around a table engaged in strategy

Reclaim The Realm

A cooperative board game

About the project

Reclaim the Realm is a cooperative fantasy board game for 2 to 6 players. A corrupted king has taken over the realm, and every player works together to stop him. You win as a team or you lose as one.

Reclaim the Players explore a hex-based map, collect castle shards, build their loadouts with weapons and abilities, and fight enemies across four distinct regions. Players share resources, heal each other, revive fallen teammates, and fight side by side in the same encounters. There is also a corruption mechanic where a fallen hero, if not revived in time, turns against the team and fights for the King in the final battle, adding a layer of dramatic tension during the finale.

What sets Reclaim the Realm apart is how deeply cooperation is baked in. Going it alone is genuinely risky. Players share resources, heal each other, revive fallen teammates, and fight side by side in the same encounters. There is also a corruption mechanic where a fallen hero, if not revived in time, turns against the team and fights for the King in the final battle, adding a layer of dramatic tension the whole table feels.

Creative Process

Reclaim The Realm grew out of a genuine love for cooperative games and the specific feeling of a group of people huddled around a table, cards spread out, trying to figure a way out of an impossible situation together. That moment when a plan actually comes together, or when the team barely defeats an enemy at the edge of defeat, is what the game is designed around.

The project has been in development for years, primarily through hands-on prototyping and playtesting with friends and family. The process has always been iterative: build something, get people to play it, listen carefully to what worked and what did not, and fold that feedback into the next version. Some of the best mechanics in the game started as suggestions from a playtest session.

At its core, Reclaim The Realm is a passion project. The design work is ongoing, and the process itself, from tinkering with card balance to watching new players experience it for the first time, is something I genuinely enjoy every step of the way.